Vol.3 No.3
September 15, 2007
Advances in Mobile Multimedia
Networks and Multimedia Applications
Editorial
(197-197)
E. Pardede
Research articles:
Using a Spatial
Context Authentication Proxy for Establishing Secure Wireless
Connections
(198-217)
R. Mayrhofer and R. Gostner
Spontaneous interaction in wireless ad-hoc networks is
often desirable not only between users or devices in direct contact, but
also with devices that are accessible only via a wireless network.
Secure communication with such devices is difficult because of the
required authentication, which is often either password- or
certificate-based. An intuitive alternative is context-based
authentication, where device authenticity is verified by shared context,
and often by direct physical evidence. Devices that are physically
separated cannot experience the same context and thus cannot benefit
directly from context authentication. We introduce a {\rm context
authentication proxy} that is pre-authenticated with one of the devices
and can authenticate with the other by shared context. This concept is
applicable to a wide range of application scenarios, context sensing
technologies, and trust models. We show its practicality in an
implementation for setting up IPSec connections based on spatial
reference. Our specific scenario is ad-hoc access of mobile devices to
secure 802.11 WLANs using a mobile device as authentication proxy. A
user study shows that our method and implementation are intuitive to use
and compare favourably to a standard, password-based approach.
Multimedia Flow Mobility in
Heterogeneous Networks Using Multihomed Mobile IP
(218-234)
R. Brännström, C. Åhlund, K. Andersson,
and D. Granlun
Communication in next
generation networks will use multiple access technologies, creating a
heterogeneous network environment. To enable end-user terminals to move
between access networks with minimal disruption, the terminals should be
able to maintain multiple active network connections. Such a multihomed
mobile host will experience differences in capabilities and coverage
area depending on the access technologies. This paper proposes and
evaluates an extension to Mobile IP enabling multihoming, regardless of
the access technology. Mobility of multimedia communication in this
environment should adapt to changing conditions and be based on dynamic
measurements and user preferences. The proposed architecture gives
opportunities for mobile multimedia applications to use multiple access
networks simultaneously and the possibility to move individual flows
between access networks and between user devices. Media flows are
identified by destination IP address, protocol and port number.
Evaluation results are presented both from a simulation study and from a
real world prototype implementation using three different wireless
access technologies: 802.11, UMTS and 802.16-2004.
Multi-Feature Integration with
Relevance Feedback on 3D Model Similarity Retrieval
(235-254)
S. Akbar, J. Kung, and R. Wagner
In this paper, we combine the
use of Reduced Feature Vector Integration (RFI) and Distance Integration
(DI) with Relevance Feedback (RF) on 3D model similarity retrieval. The
RFI outperforms the individual FVs and gives high probability of
providing relevant objects, other than the query itself, on the
limited-size of display window. Therefore, user may select as many
relevant objects as possible just after the initial query for the next
RF iteration. In order to deal with the user’s feedback, we proposed an
RF algorithm, which enhances the precision by employing multipoint
queries and estimating feature relevance derived from both the variance
of the distance of relevant objects and the maximum rank of them. In
addition, an Extended Exclusion Set (EES) incorporating with Exclusion
Set (ES) is introduced. Using EES and ES, the RF algorithm pushes
prospectively irrelevant objects away from the queries. By utilizing
both approaches, the small number of RF iterations significantly
improves the retrieval precision.
Bathymetry
Forecasting Using Multilayer Spatial Images
(255-264)
P. Paryono
Earth-observing satellite, such
Landsat, provide many multitemporal images of earth surface, either
water body or land. By using spectral water body characteristics and
field measurement, the bathymetry (water depth) of the study area can be
derived from images recorded/acquired at different times. In this study,
four multitemporal spatial images were used for generating bathymetry
images which were arranged as multilayer images in cubic raster database
format. Bathymetric forecasting is needed for a dynamic (rapidly change)
area, such as an estuary of a river transporting a lot of sediments.
Bathymetric forecasting in this study area utilized linear and quadratic
regressions techniques. The spatial image layers representing standard
errors values, constants of linear and quadratic equations were
generated from the cubic raster database containing multitemporal
images. These layers were also arranged in a cubic raster database
format. By visual observation on image of standard error, a user may
analyse which part of the study area that close to the field reality and
which part that does not. The values of each layers were then classified
into several classes and were displayed using distinctive colors to ease
the user in visual observation. The bathymetric forecasting (either
forward or backward) can be calculated from the spatial linear and
quadratic equations. In order to provide more impressive visualization,
the time series of bathymetric images generated were compiled into one
file in animated gif format.
Low Cost Rendering Method for
Virtual Factory Considering Interpolation of Occluded Objects
(265-282)
H. Takahashi, N. Tamura, T. Furue, and
O. Yoshie
Recent technology of computer graphics and image
processing enables us to realize the construction of real world on a
computer with virtual reality (VR). However, easiness constructing the
VR space is not enough for most of users. This is because the methods to
construct the VR space require very high working cost or special
instruments and skills. We are aiming to use virtual factory (VF) which
is constructed on a computer and enables us to walk through it with the
viewpoint of workers, as the user interface of ubiquitous maintenance
environment. But the construction process of VF costs very much in
traditional ways, as well as other VR spaces. To solve the problem, this
paper adopts the image-based rendering (IBR), which uses some
photographs and generates the image at another viewpoint by
interpolation. An efficient IBR algorithm for the straight path is
proposed, which is adequate for the use in the VF.
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